This is an example of a variable holding a value. This is usually what happens when you put a variable into an array.
In C++, variables can be declared without the need to precede them with a “=”. This is used to allow for a variable declaration before the actual declaration so that the compiler can do some optimization.
For example, we can declare our player variable as int Player(int x, int y, char *name); and then later on, we can call the variable as Player(x, y, “Gotham”).
The main argument to the game is the position of the object, which is where the compiler determines which objects we’re using to represent players and who they are. For example, you can declare the position of the player as PlayerPosition x, PlayerPosition y, and so on. These variables can also be declared as PlayerPosition a, PlayerPosition b, and so on.
This means that if you declare only the x and y coordinates of the player, the compiler can see that the values are actually stored in two separate variables. In the game, the x and y values are used to represent the player’s position at the time that they were being created, while the name value would be used later to remember that player.
A good example of this would be the variables which represent player positions in a game of Risk. Each player position would have a corresponding name value which would be used later to remember that player position. The same is true for the variables representing player positions in an RPG or a first-person shooter.
The code below just looks like it does when the game is up (or the game is down).
the first variable is the time that the game was being created, while the second is the name of the variable used later to remember that player position.
This code looks like it would be used to represent player positions in a first-person shooter. But instead of having the time and the name of the variable used later to remember that player position, we use a bit more complicated code to represent player positions when the game is up. This code looks like it has the same function as the previous one, but it uses a function that uses the value of the player position to remember that player position.
This is a bit confusing and may not be relevant to the rest of this book, but it does make it really clear how the game works.