The c++ program address 0x0 is always 0, so a pointer is always pointing at the same place. This means that you can write code that only uses the address 0x0, but the compiler will still treat it as a pointer to the same address. For example, a pointer to memory of the same size as a 32 bit integer can never be larger than 0x0.
In programming, addresses are usually expressed as the offset from the start of memory, so, for example, if you write a method that takes a variable-sized integer, the address 0x14 will be 0x0 in memory. However, because the pointer value is also part of the address, it is possible for a pointer to the same address to be anywhere from 0x14 to 0x18.
I’m assuming that this pointer is allocated by the compiler and not in memory by any means.
This is a good way to start off the discussion of this topic. If you want to make a point about what your favorite game of chance can do on a given page, you can write a function that takes a pointer as an argument and returns the value of this pointer from the caller. This is not a very good way to start off the discussion of this topic.
With a pointer to a new address in memory, this function takes the address of the new address and returns that address. For example, when we call the function as follows, we get the address of the new address, so this pointer will be a pointer to a new address.
Now, you probably remember that the address returned by this function is different than the pointer. For example when you pass a pointer to this function to the address 0x0 we get 0x0. When the function returns we have the address of the new address. The address is the address of the pointer, but the pointer itself is actually pointing at the address of the new address.
This is kind of weird, but the fact that you can go and return a pointer to a new address and get the same address as the function does is very interesting. The address returned by this function is a pointer to a new memory location. The function is returning a pointer to that same memory. The pointer itself is pointing at the same memory location that the function is returning.
This is a really good point because we don’t really want to be making this a point in a video. The whole point of using a pointer is that it makes you do what you’re doing, and it is actually a very good point to be making. It will not make the video show you how to do this.
This is good because it shows you how a pointer works. This is the point where people get confused because they think “oh this is just some pointer pointer thing” when it is really a pointer to the memory address of an object. It is the same memory address as the thing you are pointing at. You can point anywhere you want in memory, and all pointers are the same address.
This is one of the coolest aspects of programming and C++. Now you might think that by reading the first paragraph of this video, you’re reading the first paragraph of the video, and that’s not the case. You should read the video in order to understand it. This is what makes programming so fun.