Actual vcn is the actual number of bytes that the data that is currently in the buffer is after the pointer is moved to the next line.
The actual value of vcn is stored at the top of the buffer where it is used to determine the line the bytes are stored on.
Actual vcn is not a perfect number because it is dependent on the internal structure of the data. For instance, it is dependent on the alignment of the buffer which can be very different from other buffers on the same page. This means that it is not always the correct number to compare to expected vcn.
In a lot of online bookmarks, some sort of “index buffer” is used. This is where the actual access to the address you are looking for is stored, and you can have access to the address in the main window. This way, you can access to the address in the buffer you are looking for. In reality, it is also possible for those of us with access to the address to be able to access to the address in the buffer.
The last thing you should really notice in this article is that there are some people who would rather be in charge of the whole project than be in charge of the whole story. So I’m not going to go into that here for a minute because it’s not an exhaustive list.
A common misconception is that the address in the buffer is the address that will be stored in the memory used by the main application. The address in the buffer is actually a variable defined in the main window’s data space. This means that the address in the buffer might not always be the same address that is stored in the main window’s memory.
When a program is running, the address in the main windows data space is just the address that is stored in the main windows memory. The address in the buffer is not always the same address that is stored in the main windows memory. When the program is shutting down, the address in the main windows data space is the address that is stored in the main windows memory. The address in the buffer is not always the same address that is stored in the main windows memory.
If you want to know why, I can tell you. It isn’t because a program is going to shutdown and it isn’t going to be killed. It’s because the contents of the buffer are being written to when the program is running but they’re not being written to when the program is shutting down. This is a known bug that has been fixed for years.
The issue is that the address of the buffer in the main windows memory is different from the expected address of the buffer. This bug was fixed in Windows XP.